(it
was nominated for some other awards, but I forgot
to vote for myself)
The
whos, the whats, the wheres, the whens, the hows
and the whys.
WHO
is Odysseus
Kent?
Odysseus
Kent is a mystery; a drifter, a nobody, a blot on
the population charter. He makes a living as a
freelance treasure hunter. Physically, he is
around 19 with absolutely no skin pigment and jet
black, uncombed hair. For some reason he dresses
like someone from the Regency period.
WHAT is this game about?
Odysseus
has arrived in a small village community in
search of a bonanza called the Lost Treasure of
Randolph McBoing. He has tracked the burial site
down to a plot in the local churchyard, but the
parish priest won't let him dig there. As luck
would have it, the man due to be buried there is
on his last legs. Unfortunately he has vowed
never to die until his last wishes are fulfilled.
He's been tucked up in bed for ten weeks now; the
old guy means business. Your task is to help him
shuffle off this mortal coil and, consequently,
gain access to the burial site.
The
game is written in the Adventure Game Studio
engine, which can be downloaded from its official website.
WHERE can I download Odysseus Kent from?
Well,
since you asked so nicely, from right here of
course!
I
find that the Windows version of AGS games tend
to not work on my system, so I've uploaded both
Windows and DOS versions of The Trials of
Odysseus Kent to this very website for people
with the same problem.
Click here to download
Odysseus Kent for Windows (770 kb)
Click here to download
Odysseus Kent for DOS (932 kb)
Mirrors
by RealityBlights: Windows and DOS
WHEN
will the
game be finished?
Weren't
you paying attention? It IS finished.
The
reason why I didn't tell anyone that I was making
it was because (a) I didn't want to pressure
myself or keep anyone interested waiting for it,
and (b) I really wasn't sure I was going to
release it, or even finish it at all. I guess,
since you're reading this, I did.
WHY did you even write this
game when you made a big thing of retiring from
adventure game design?
Ah,
I was hoping you wouldn't ask that.
The
release of Odysseus Kent does not mean I have
come out of retirement and will be knocking games
off regularly again. This was a one-off. Many
moons ago I officially said I was packing it in,
and I meant it. After the Rob Blanc series and
the Arthur Yahtzee series I had written tons of
games, and I was sick of it. Sick of always
having an unfinished project hanging over my head
while people were waiting for it. Sick of the
pressure.
However.
Recently
I played through Monkey Island again, and became
nostalgic. This always happens to me. After
playing through Thief 2 I wanted to make Thief
levels. After reading Internet humour sites I
wanted to make my own. And after playing Monkey
Island, I wanted to write one more adventure
game. Not just any game, though. This game would
be an exercise. I would cut as few corners as
possible with this game; rather than have a
message box saying 'he gives you a key and leaves
the room', for example, I would animate the
person giving you a key and leaving the room. The
objective, for me, was to write a game like
Monkey Island. Not, I hasten to add, a game
ripping off MI, but a game that played like MI,
with a similar sense of humour and stuff. While
of course I could never do anything even the
remotest bit as good as MI, I do think - if I may
say so myself - that this is one of the best
games I've ever done.
Will
I make any more Odysseus Kent games? The official
answer is 'no'. But maybe one day, after playing
through Monkey Island for the umpteenth time,
that feeling of nostalgia will return and who
knows what will happen. Don't get your hopes up,
though.
HOW do I do this / get past
that / find the other?
Please
don't badger me for hints for this game. The
first few times this happened with Rob Blanc it
was flattering to know people were playing it,
but it got exasperating fast. I've uploaded a
walkthrough, which you can find right here.
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