| 3/6/09:
Histrionic Commando ZP this week is Bionic Commando (last week it was Duke Nukem Forever, sarcasm quotes), and I
wanted an opportunity to talk about the twist
ending. So if you're still playing the game or
care in the slightest about having the plot
spoiled, try not to accidentally trip, fall
forward and highlight all of the following text.
Okay,
so your chap has a great big robot arm. It shoots
a grappling hook and can punch people into space.
He has it because he lost an arm in a war or
something and the government made him better,
stronger, faster, etc. At around the same time
his wife disappeared, leaving only a note, but
our hero suspects that there's more to it than
her simply doing a runner.
At
this point I wasn't really expecting that subplot
to have any sort of twist, because it made
perfect sense to me. Obviously his wife left him
because she was creeped out by him being half
robot monster (and the game establishes that this
is a common feeling amongst normal humans), and
judging by his violent tendencies he probably
wasn't above smacking her around a wee bit. Our
hero keeps yelling on about WHURR'S MAH WAHF
throughout the entire game so I was expecting it
to be revealed that she'd gone off on her own
accord and he was just a jealous clingy ex. That
would have been a very human and relatable
scenario.
But
then comes the twist. At the very end of the game
it is revealed to us in flashbacks and old
records that bionic limbs require a human mind to
function, and that it has to be someone close to
the recipient. So in order to create your bionic
arm your asshole superior kidnapped your wife,
cut her brain out and put it in the arm.
The
description I just gave was a little bit dry, so
go back and read it again in a really sarcastic
tone of voice. This is the bit where I clutch at
the brim of my hat and yell "WHAT?!"
This
doesn't make even the slightest bit of sense.
Firstly, your arm is ENTIRELY mechanical. It
shoots hooks on the end of a bit of string,
that's ALL it does. There's no evidence (or even
any particular need) for it to contain any kind
of intelligence, not even the AI of one of the
Pacman ghosts. If the game had established that
there was some kind of support AI inside the arm
that showed you where to go and gave you advice,
Navi-style, the twist would have been an
appropriate payoff, and may even have made us a
bit guilty for inevitably hating the chatty
bitch. But it's JUST A MECHANICAL ARM. You pull a
switch and it fires a hook. It'd be like needing
HAL 9000 to power your electric toothbrush.
On
top of that, what possible fucking use would a
brain be in the thing? You can't reel the string
back in by thinking really hard. You can't
regenerate the explosive material necessary to
fire the hook by conjuring it from dreams. The
only possible use I can think of is to guide the
trajectory of the hook to hookable places, but
this is a function that could EASILY BE PERFORMED
BY THE BRAIN OF THE PERSON WEARING THE BLOODY
THING.
But
let's just assume for a moment that the mechanics
work. Why not. A human brain is the only thing
that can make a grappling hook launcher create
enough pulling strength to support a full-grown
human and an arm the size of a caravan, much more
efficiently than, say, a really powerful winch.
Assume that all makes sense. Now. How the fuck do
the military get away with this shit?
Surely
the many bionics would have noticed that every
single one of them had a close friend or relative
disappear at the time of their accident? If not,
surely SOMEONE involved with the project would
raise a stink about the STAGGERING lapse of
ethics and the inevitable lawsuits such a policy
would create. And considering that risk, was
there really not a single other solution to the
hardware issue than stealing people's brains?
Come on, get the techies in the meeting hall with
a weekend's worth of pizza and Jolt and I'm sure
they could come up with something, ANYTHING, that
doesn't entail Dr. Frankenstein-esque organ
harvesting. Like, say, an artificial
intelligence. Or a REALLY POWERFUL WINCH.
Worse
yet, it instantly removes any decent
characterisation the wife may have had. She's
just now and always been a personality-less
non-individual whose life revolves around the
hero. And he's just a noble injured party looking
for his twoo wuv. YAWN A RAMA.
What a stupid
mess they made of that plot. I'm going to play Infamous
instead.
* BONUS INFAMOUS
ENDING SPOILER *
Oh okay so the big
baddie was actually you from the future? Well that sounds
perfectly reasonabRRAAAAH YAHTZEE SMASH STUPID
PLOT TWISTS
-Yahtzee
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23/5/09:
Half Twit
ZPs since last
update: Siren Blood Curse, Riddick: Dark Athena, Valkyria Chronicles and Velvet Assassin. Phew.
Also, I did
another podcast with Yug and Matt the
other day. For the benefit of people waiting to
see something come out of GAME DAMAGE,
yes, there is something happening, and it may be
happening sooner than you think. As to where that
something will end up being broadcast, watch this
space. Or better yet, watch this space.
People ask me if
I have a twitter. No I do not. You twats. Firstly
because it's another short-lived internet trend
to soon go the way of Napster and Chuck Norris
jokes. Secondly because I agree with the point
Lore Sjoberg made once in that there's nothing
more unfathomably dull than any given
individual's answer to the question "what
are you doing RIGHT NOW", especially when
it's usually going to be boring enough that they
felt they had to update a fucking microblog while
they were doing it. And thirdly because most of
my entries will probably be along the lines of
"I'm supposed to be writing something, but
instead I am watching old British sketch shows on
Youtube. I hate myself."
But if I did
have a twitter, here is what I would say on it
today: "It is my birthday tomorrow. I am 26.
That means I am officially in my 'late' twenties,
rather than 'mid'. This thought weighs strangely
heavily on the beginnings of my receding
hairline. I probably ran out of characters just
now."
-Yahtzee
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25/4/09:
I Am Objectively The Best
ZP this week was
HAWX.

Here's a recent
candid shot of me idly hanging out with my awards
from 2008.
That's the Screwattack Gaming's 1337 award for Best Reviewer
on the left and the Sun Microsystems IT Journalism award for Best Gaming
Journalist on the right. And now you can help us
win even more awards by voting for the Escapist
in the People's Voice Webby
Awards
and helping us take it home for a second year
running. Only takes a second of your time, and
really, have any better gaming sites magically
materialised since last time? Didn't think so.
Don't you think
it's weird how so many awards these days look
like rough crystal formations freshly carved from
the rock? Oh I guess you wouldn't know because
YOU DON'T WIN AWARDS
-Yahtzee
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16/4/09:
Chzo Joke
ZPs since last
update: Halo Wars, GTA: Chinatown Wars and Mad Wars. Er, Madworld.
Recently I was
given cause to reminisce about a game I played
through a while back - Call of Cthulhu:
The Dark Corners Of The Earth, an
underrated little adventure gem with some nice
little touches if a little bit too reliant on a
dodgy combat system. With this in mind, I decided
to actually sit down and read some of H. P.
Lovecraft's stories, for the sake of context.
All I can say
is, blimey, old Howard P. must have been being
paid by the word, the verbose little git. And I'm
surprised how closely Dark Corners adhered to the
plot of Shadow Over Innsmouth. I assumed that
whole 'ancient underwater city of the Deep Ones
being destroyed by submarine in a US naval
operation' was a little bit too video game-y to
have been in the original text, but there it was.
It's also interesting how much casual racism
Howard P got away with back in his day. The prize
for that I think goes to the bit in Herbert West:
Reanimator where he goes on about how a zombie
negro wasn't much more ugly before the whole
zombie thing.
Anyway, finding
myself inspired I wrote a bit of Chzo Mythos tie-in fiction, and
originally I think I was deliberately trying to
do it in old Howard P's style, but that sort of
went away at some point. Here's a passage:
It stood, slowly
unfolding its body like the raising of a great
and forbidding black tower, and while only half
its body was visible, silhouetted against the
rising daylight, I could see that it was
humanoid. Only by the greatest stretching of the
term can I say this, however, for beyond the fact
that it possessed two arms and two legs, there
was very little that was human about it. It was
grotesquely tall, close to eight feet, but with a
small, elongated head. Most of its body was
concealed under a long black garment that reached
down to the floor, more ornate and substantial
than the usual robes worn by the sentient
residents of this world.
Gosh, I wonder
what the narrator could be describing there.
Anyway, here's the full text if you're interested,
but don't click it yet, I want to give a head's
up. HEAD'S UP! This is NOT A FUNNY STORY.
This is a horror story intended to tie into some
of the darker elements of the Chzo Mythos series, particularly Trilby's Notes. If you want something
funny try to imagine that all the characters are
chimps. Nazi chimps, so you don't feel bad when
they all start dying in nasty ways. Anyway, it's
called The Expedition.
-Yahtzee
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28/3/09:
Ret's Pray
Bonus
update 31/3: I'm doing a bit of an Escapist video
crossover with Graham and Paul of Unskippable this week. Watch
me intrude upon their latest episode here.
ZP targets up to
now: House of the Dead:
Overkill,
50 Cent: Blood on the
Sand,
and Resident Evil 5: No
Subtitle Given. There was another complaint I
wanted to mention about RE5 but it seemed so
hopelessly petty I figured I'd edit it out and
put it here: Why do your characters make so much
bloody noise when they're running around? Rustle,
rustle, rustle, all the way, it's like they've
got their feet trapped in Weetabix. I don't know,
it just got on my tits.
I've been
watching a lot of Let's Play stuff lately. This
is something that grew out of the Something Awful forums and Youtube - basically
someone takes it upon themselves to dissemble the
entire course of a game into screenshots and
videos, annotated with their own commentary. Some
LPs are there to highlight an underappreciated
gem, some to tear apart a big fat turd, but a
well-conducted one is always a criminal timesink
for me. Mileage may vary, but such things are
extremely useful if, like me, you're occasionally
expected to blab knowledgeably about video games
and there aren't enough hours in the day to play
them all. For example, I've never played any
Resident Evil all the way through besides 4 and
5, but I know pretty much everything one needs to
know about the gameplay (crap) and the story
(craaaap) thanks to various amusing runthroughs
by SA forum poster The Dark Id.
Of course, the
quality of the LP depends on the author, and
talent isn't something that they hand out with
AOL free trials. I wouldn't give any Youtube LPs
the time of day, frankly. Dark Id's work is all
put up on a site imaginatively called the Let's Play Archive. My sole LPing effort
from a while back is up there too, one of the old Delphine
platformer Flashback, which I would immodestly call
quite entertaining. I also recommend these ones, and you should find
some good stuff from a good old explore on the dedicated SA subforum.
-Yahtzee
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6/3/09:
Explaining Myself
ZP this week was
Spider-Man: Web of
Shadows,
a rather obscure game from last year. Some of you
have been a little perplexed by this choice when
such red-hot titles as Street Fighter 4, Killzone
2 and Resistance 2 are jumping up and down in
front of my nose clamouring for attention. I
thought I'd take the opportunity to write about
this eloquently without having to think of a dick
analogy every other sentence.
Street Fighter 4
can be simply explained; I don't give a shit
about Street Fighter 4. Or less inflammatory, I
don't 'get' Street Fighter, or fighting games in
general. They're certainly not deep enough to get
a full-length review out of. As single player
games, they're little more than one element of a
game extended out into something you can justify
selling for 60 bucks. They're chiefly for playing
against other people, which is one point against
it for me already because I don't have any
friends. But when I do play against another
person, if we're both novices, then both of us
are really only going to be smashing the controls
randomly, and losses and victories consequently
don't have much in the way of impact.
Alternatively,
you spend embarrassingly large amounts of time
playing over and over until you know all the
special moves and character strengths, and
presumably compete against people of an
equivalent level. And then victory comes down,
not to skill, but to whoever can reliably
remember the appropriate button combinations on
the fly. I find them all breathtakingly asinine.
Please send me emails filled with cunning
arguments that will completely alter my
personality until I can retract this statement. I
will burn them. All of them.
As for Killzone
2 and Resistance 2, basically I'm just so fucking
bored of shit like this. The improbably Warhammer
40k-esque power armour. The automatic healing.
The overcompensating macho beefcakes with voices
like they've had their lips clamped around
exhaust pipes their whole lives. The
schizophrenic design-by-committee flitting
between whiny drama and goofy wisecracks. The
obligatory female support character with the
no-nonsense attitude and permanently cocked hips.
The monstrous, dehumanised, unequivocally evil
baddies. The inevitable betrayal from the jaded
authority figure. I've gone through the same
banal motions so many times it's increasingly
hard to talk about them in any meaningful or
interesting way.
But you know
what? I'm pretty sure that a lot of this is my
fault. I've long been resistant to get out of my
comfort zone when it comes to games. Won't play
sports games, won't play fighting games, won't
play strategy games, won't play JRPGs, ADAMANTLY
won't play multiplayer on consoles, these
severely limit my capacity to relate to gamers
worldwide. Now, virtually no-one likes *all*
kinds of games. That's why most sites and
magazines hire more than one reviewer, so that
they have at least one hopeless antisocial weirdo
on board they can offload all the new Total War
games onto. But that's no reason to not at least
try to expand my horizons. That's why in the near
future I'm going to embark upon a voyage of
discovery to see if I can find shiny colourful
nebulae hiding in the dark unexplored horrors of
the gaming universe.
This has been a
warning to both of us.
-Yahtzee
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28/2/09:
Pod People
I did another podcast with Yug and Matt to
tide over fans of our three-way dynamic. And on
that subject, Game Damage is indeed in motion,
even if we've all been a little quiet about it
lately. We're in talks with a couple of parties
with lots of free money and we'll almost
certainly be making it in some shape or form. So,
good news there.
As Yug also lets
slip in the podcast, he and I are also partners
in another business venture, namely the opening
of a gaming bar in Fortitude Valley. Not, I
hasten to add, a LAN cafe; this will be an adult
drinking establishment which also happens to
feature various games that one might play with
one's buddies while drinking at home. Rock band,
Wii games, that sort of thing. We've got a nice
little venue up Brunswick Street (on the nice
side of the mall, not the scabby side where the
station is) and we're looking into getting open a
few months from now. Come down some day to hang
out. I will ignore you.
STOP REMINDING
ME TO CHANGE THE DATES ON THIS SITE TO 2009 YOU
FAGS AARGH
ZPs: Skate 2 and FEAR 2 (both sequels, you'll
note AARGH)
I swear there
was something else I was meaning to put here. I'm
thinking of growing my beard out? Nah, that's
stupid irrelevant bullshit no-one cares about.
Sorry, I mistook this site for Twitter.
-Yahtzee
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12/2/09:
Burner's Permit
The Game On
exhibition at the state library in Brisbane is
doing another of its Game On nights tomorrow (the
13th) from around 6pm. Yug and Matt and I will be
showing the pilot of Game Damage in a public forum and
answering questions afterwards, with most of the
answers probably going to be along the lines of
'yes, we know, we'll fix that when we have
money'. Come along for fun times.
For the benefit
of all the well-wishers, let me give a blanket
response: I don't live anywhere near the fires in
Victoria, you bloody idiots. I live in
Queensland, which is a much damper place on the
other side of the bloody country. And it's a
bloody big country full of a whole bunch of
bugger all. Asking after my wellbeing is like
asking after the wellbeing of someone in Sweden
because a fire broke out in Portugal. Yes
alright, Americans, go and look up where those
countries are, I'll wait.
ZPs of late: Gears of War 2, Little Big Planet, and the Thief series.
-Yahtzee
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24/1/09:
Some Kind Of Game Pun
Oh blimey, it
has been a long time since I updated last.
Apologies for that. My home network still won't
let me onto my FTP and the other network I
usually use crapped out on me an' all. Let's see,
what ZP's have we missed... Left 4 Dead (not bad), Sonic Unleashed (shittiest shit in the
shithouse), the year end clip show (not my idea), Prince of Persia (could've been worse), Awards for 2008 (aha), Tomb Raider Underworld (ugh) and FarCry 2 (ehh). For future ZP
updates, don't watch this space, whatever you do.
Watch some other one. Digg, maybe.
Also, the pilot
for
GAME DAMAGE
has been up for
a while, and the full 23-minute episode is free
to be viewed by one and all. We've gotten some
positive feedback, and a fair bit of negative
feedback, too. But I'd like to point out to the
detractors that this is pilot, by their very
nature experimental, and that we're still groping
around trying to create the ideal format. So
despite your intentions your slanging
inadvertently helps us. HA HA WE WIN.
The big words up
there are a link. In case you missed that here's another one.
Oh yeah, and
happy Christmas, I guess. And New Year. And
anything else that came up.
-Yahtzee
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6/12/08:
Game For A Laugh
ZP this week is Mirror's Edge, just in case there's
anyone left out there who might experience brain
damage and want to buy it.
Next Friday (the
12th) I'm taking part in a talk as part of the
Game On exhibition once again, who have now moved
up to Brisbane, my city of residence. I and Yug
and Matt will be talking from around 6:30 on
games, game reviewing, and the difficulty of
keeping our breath minty fresh. It's at the State
Library of Queensland, and I can't seem to find a
website that confirms what I'm saying, but we
will nonetheless be there. Come and check it out,
as long as there aren't 300 of you or something.
Game
Damage will be out 'soon'. It's
complicated.
-Yahtzee
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29/11/08:
Damaged Goods
Again, sorry for
the lack of updates lately but I'm still being
jollied around by my connection at home and I can
only update this site from someone else's
internet for some reason. Maybe my home internet
pipes got clogged somehow. Anyway, a few pieces
of housekeeping to get through. The last few ZP
reviews: Fable 2, Fallout 3 and Guitar Hero World Tour. In summary: lame,
alright, and alright.
There's also the
matter that ScrewAttack is holding nominations
for the... ugh... 'Gaming's 1337' awards, and you
can nominate any reviewer and game-related
website you fancy, so obviously I'd fancy that
you nominate me. Just go to this site and fill in 'Yahtzee
Croshaw' for Best Reviewer and http://www.escapistmagazine.com/videos/view/zero-punctuation for the appropriate URL.
You can nominate once a day if you feel like
cheating on my behalf.
And while you're
there, why not nominate the Escapist for best
Gaming Website? That should put me back in their
good graces after things I may or may not have
said on the eGames main stage.
Linking on from
that, I should also mention that Game
Damage
Game
Damage
GAME DAMAGE
is on the verge
of splashing itself all over the internet's face,
with the pilot - of which I assure you we are all
very proud - probably going to be released
sometime next week. In the meantime head on over
to the site as it currently stands.
There's a forum set up already so feel free to
sign up and embarrass yourself with baseless
assumptions about what exactly we're going to
dump on you. God knows we could use some people
other than Australian Gamer forum members
posting.
-Yahtzee
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8/11/08:
Roll Up Roll Up
THRILL! To
the freakish and spectacular displays of Yahtzee,
the world's most overpaid person of indeterminate
role in the games industry!
SEE! His
Zero Punctuation review of Dead Space, in which Yahtzee picks
apart every slightest flaw while falling from a
high trapeze into a bucket of milk!
HEAR! His
latest podcast collaboration with Australian Gamer, in which he wrestles
with the world record for most contextual
references to female genitalia!
FEEL! The
smugness wafting through the air when he appears
at the Melbourne EGames Expo next weekend as special
guest! SCREAM as he courageously
hosts the Gaming Trivia Quiz while balancing
babies on a wolverine (baby volunteers needed)!
DON'T
MISS THIS NEVERENDING CAVALCADE OF ONE MAN WITH
TOO MUCH TIME AND MONEY!
In all
seriousness, do come along to EGames next week,
it's good to get involved with your games
industry. Anyone who shows up to the quiz I'm
hosting has the chance of winning REAL ACTUAL
PRIZES. It's from 4:45 on the Saturday (November
15th) but I'll probably have nothing better to do
than hang around the stage all weekend anyway.
There's also
going to be a special sneak preview of Game
Damage (try to imagine that being said
in a booming, messianic voice). It's a little
project me and the usual chums have been working
on and we like to think it's not completely
horrible. Come one, come all.
-Yahtzee
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1/11/08:
Merry UnChristmas
Sorry about the
infrequent updates of late, my new home network
seems to be having a disagreement with my FTP and
I'm having to update my site via other people's
internet connections, preferably without them
finding out. Last two reviews were the much
anticipated Silent Hill Homecoming and the surprisingly
non-horrible Saints Row 2.
It really is
insane how many big-name titles are being
released in October and November this year,
rather than the traditional December
pre-Christmas glut. Best guess is that the
economic crisis made publishers nervous and they
couldn't wait any longer to feel the warm kiss of
money rubbed lovingly upon their fat apple
cheeks.
-Yahtzee
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16/10/08:
Me Me Me Me Me
ZP this week is STALKER: Clear Sky. What fun we're having.
This week I've
also been expanding my media empire. Firstly,
there's an op-ed piece by me up at news.com.au
concerning Silent Hill and the censorship issue.
Wow, it's almost like I'm a real journalist all
of a sudden. Here's a sample:
If you try
to oppose changes such as these you have to argue
that gore is essential to the intended
experience, which isn't the case and makes you
come across as slightly psychotic. Let the
censors have their petty moment of fuss I
hope their victory feels satisfying from their
little temple of total bloody irrelevance on the
moon.
Here's the full article.
My second
mainstream media appearance of the week is an
appearance in Marcus Westbury's interesting
documentary series Not Quite Art, in which he examines
the new frontiers of culture and its pioneers.
Marcus was in Melbourne for my last ACMI
appearance and we shot a bit of a segment.
Anyway, the show was finally broadcast on the ABC
(that's the Australian ABC, not the other, fatter
one) the other night, and it's online at the
above-linked website for all to see.
Direct download:
MP4 / WMV
My bit's from
around the nine minute mark. You can tell because
an incredibly un-photogenic thing will be on
screen sounding like a douchebag.
-Yahtzee
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10/10/08:
Agqwjbfjasc
Oh right, shit,
there's this website I update sometimes. Last
three videos in order were the XBLA double bill, Mercenaries 2, and Star Wars: The Force
Unleashed.
Though anyone who still comes here for their ZP
reminders are probably weird.
Thanks to
everyone who keeps sending me helpful reminders
on what games I should review. Somehow the fact
that Silent Hill 5 had come out slipped by me
because I'm a video game media professional and
as such are too busy... hang on, let me just look
up what a video game media professional does.
(rustle rustle) What? Knows things about video
games? Well slap my granny, I guess I must have
known about Silent Hill 5 all along. FUCK.
FUUUUUUCK.
-Yahtzee
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19/9/08:
Balls E
Last two videos
were Too Human and Spore. People were asking me
why I didn't mention the DRM fiasco with Spore.
Truth be told, I didn't actually know about this
until someone told me the other day. I guess that
goes to show just how hugely significant it is to
the actual game experience.
Incidentally, I
was dragged to see Wall-E last night. Now,
objective quality of that film and possible
anti-corporate agenda aside, here's a small plot
synopsis:
One or more
lovable protagonists have existed for some time
in a stable but fundamentally flawed routine,
which is shaken up by the introduction of a
foreign entity, usually another character, around
whom attitudes are initially hostile. Attempts to
deal with this character eventually lead to the
protagonist(s) discovering a new, unfamiliar
world, and in doing so discover the nature of the
fundamental flaw in their routine. Villains are
usually introduced or only become truly
villainous from around the mid-point or quite
late into the film. Along the way the heroes
enlist the help of various lesser characters with
clearly definable quirks and at one point
reluctantly enter a high-speed chase. The villain
is generally finally defeated with surprising
ease, and everything concludes in an emotionally
manipulative ending in which routine is restored
with the fundamental flaw excised.
Now, consider
how many Pixar movies that could be describing.
Consider it, me bitches.
Yahtzee
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6/9/08:
Surprise! Another update
Funny I should
have mentioned horrible webcomics the other day,
because my girlfriend discovered recently that
she could imitate the style of Ctrl+Alt+Del with
amazing accuracy, and while she treated this
discovery with a due sense of horror and
disappointment I took the opportunity to ask her
to do a comic I could write the dialog for. So
here it is. We're both very, very sorry.

(click for big)
Also, I did another podcast with Yug and Matt for Australian Gamer the other night. And
another one the week before, actually, but we
were very drunk.
Yahtzee
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4/9/08:
The Fortnightly Update
Braid was last week, this week's ZP is Eve Online. Predictably enough the
humanoids who are really into Eve have been on at
me, stating that Eve only becomes a fun game once
you get involved with the corporations set up by
other players. In response, I might ask those
people "Why are you paying the developers 15
dollars a month to do their job for them?"
You know what I
hate about the internet? You can't take back
anything you put on it. I'm usually content to
let my older, terrible stuff exist because I
would hope that people understand that I was
young and still learning, and that you have to
get the bad stuff out of your system if you ever
hope to improve. But I've been noticing around
the place that some people tend to think the very
fact that something is on the internet implies
that its author totally thinks it's still worth
two tugs of a dead dog's cock.
So, just to be
on the safe side, I totally disown every
webcomic I have ever made (excepting ZP
if you count it as a webcomic, which it seems
Wikipedia does). From any standards they are
universally dreadful. Anyone who says otherwise
should be disregarded because, as the creator, my
opinion outranks theirs. And while we're on the
subject, all the games I made before Odysseus
Kent were badly drawn and clumsily written. And
if anyone happens to know where to find any
fiction I wrote before the age of 20, please
throw it into the nearest convenient natural
disaster.
Yahtzee
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21/8/08:
Hope Floats
So this week's
review was Soul Calibur IV, a predominantly
multiplayer console game, so obviously I forced
it to live up to the single player experience and
hated it. But hey, I did play some rounds against
my roommate and spamming throws seemed to work
alright there, too.
Oh yeah, and
last week was a retrospective on the Prince of Persia series. Guess you'd be
better off going to the Escapist for regular ZP
updates, hm? And why not click on some ads while
you're there.
Anyway, it's
been a while since I threw a bone to my own
website, so I uploaded an old short story I wrote ages ago and
didn't do anything with. I had to trim it and
edit it a fair bit before I didn't hate every
bloody word, so it's not like I'm avoiding work
or anything. Here's a sample:
Over the
next few months, that sub sandwich earned a sort
of legendary status aboard the Endeavour as the
lunchtime snack that destroyed us all. For one or
two days before the end, a couple of people had
even started using sandwich as a
curse word. As in, Oh sandwich, were
all going to die.
It's called The
Hopeless Endeavour. Don't worry, it's
not based on any existing characters of mine. Check it out.
Yahtzee
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10/8/08:
Ninja Something
Ninja Gaiden 2 was the last ZP review
and oh bloody bleeding christ (probably shouldn't
click that link if you're reading this at work,
slacker). To the sweating entity who drew this,
it's nice to know I can inspire you, but I'm
depressed about my cultural legacy as it is.
Besides, they make you wear tiny little thongs in
Age of Conan if you take your pants off.
Yahtzee
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1/8/08:
You Can Never Go Home
ZP last week was
Age of Conan, and this week it's a rundown of trailers that came out of E3 in
an attempt to stamp on the embers of what little
excitement the lacklustre event managed to
create.
You know, being
new to this whole 'fame' business I'm surprised
by how many things I can't do anymore. For
example, if I'm browsing forums and I read an
interesting thread that isn't something to do
with me, if I post an incidental comment about
whatever the subject is then the thread
immediately derails into people going 'make a
video about it' or other examples of priceless
wit. I used to be one of the guys, you know. I
used to be another faceless contributor in a wall
of opinion. I miss those days.
Of course, the
obvious solution is to re-register with a
different username. Of course this doesn't help
if your favourite forum is one that require a
credit card payment to register, and if you don't
have a credit card, and you got your last account
with a gift certificate, and if you're an English
ex-patriate called me.
But the thought
did cause me to wonder about the people behind
the thousands of faceless names you interact with
on a daily basis on the internet, because it
seems any famous person will obviously use a
false name and deny their true identity for the
same reasons that I would. And then somehow I
managed to convince myself that everyone on the
internet besides me is Bruce Willis, but that was
around the point that I noticed a stain on my
wall that looked like a dog's head, and I had to
start thinking about that instead.
Yahtzee
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19/7/08:
Pee Three
All my Escapist
pals have buggered off to E3, scarcely sparing
the time to put up my Alone in the Dark review before swanning
off to watch Sony talk about how much money they
make and view exclusive previews of the next
generation reboot of ET for the Atari 2600. I've
been left all alone in my little Brisbane flat to
sullenly watch the videos as they come online,
but that didn't keep me from joining |